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rotornut44 2 years ago official
Acceda a su cuenta a continuación o cree una cuenta gratuita en unos segundos.
Watch this spot..Snowflake lake is currently being completely redone from the ground up. The scenery will feature a 2 meter DEM, 30cm color-matched aerial imagery, detailed custom vegetation and some environmentally-dynamic features.The level of detail will be compairable to my latest payware release, Chunilna Cabin Strip (Which is just a short flight away!):https://flightsim.to/file/29792/chunilna-cabin-stripFor more frequent project updates, consider checking out the ESD Discord:https://discord.gg/uW4tsj8p3kMore info coming soon!
2 years ago
rotornut44
Snowflake Lake Airstrip v2.0 - Coming soon!
2 years ago
rotornut44
Snowflake Lake | Dev UpdateSince release back in early 2022, Snowflake Lake has quickly become a backcountry favorite for many. Personally, it is my favorite airstrip, even beating out my Chunilna Cabin Strip payware (for now). However, there has always been one major downside of all that detail - Performance.
On my old computer, I would average 40-45fps in the parking spot on high settings. On my current build, I can get 55+fps on nearly ultra settings, but that doesn't make a very good test platform, so I have reached out to a few testers to compare FPS and get a better idea of where the scenery sits performance-wise. And, while it has been in the acceptable range for those with somewhat modern hardware, it is a lot lower than I would like.
So, in this upcoming v2.1.0 update, I have put a lot of focus into not only additional detail, but performance optimization as well. Though, like everything, it is a balancing act where every bit of detail or optimization has some sort of trade-off. To cull performance, I halved the amount of trees and bushes in the scenery. And though this may sound like a downside to many, the benefits definitely outweighed the negatives on this one and the visual result is largely the same, if not actually better.
The whole issue with performance at this airstrip is not just the total number of verts for visible models, but the sheer amount of individual models being placed. So, not only has that amount been halved, but I'm also going a step further here. I halved the trees again, but then replaced them with a new group model, which contains roughly the same amount of trees per area, but only requires one placement call. This alone has made a 3-4fps difference, even adding more detail on top. I will be using the same method for the bushes as well, so I expect another few fps will come of that.
On top of performance improvements, I have also introduced new vegetation and fallen trees around the airstrip and a few of the lakes. Also, the once stationary Bear at the end of the runway now roams the area and will cross the runway at two points in it's pathing. So, this gives the chance for two possible runway incursions depending on your timing! The first crossing - mid-runway, happens within a few minutes of spawning in. The second walks past where the stationary model was once placed, across the end of the runway and into the trees.
Much like I did for the Horses at Forwood Farm, I have also pulled the Asobo Bear models into Emerald Object Library (Which is also getting a hefty improvement update). This gives me the ability to get more advanced in their customization, allowing them to be hidden during the Winter months, mimicking a fairly realistic hibernation period.
Though there is still some work to be done, I am hoping to have this one wrapped up in the next week with the only stipulation on release being the amount of time it takes to finish this round of additions and improvements to Emerald Object Library. I am not only working on improvements for objects in this scenery, but also setting myself up for future updates that I have planned for other addons.
Until next time!RN44
1 years ago
rotornut44