Be sure to check you have all the dependencies required in the tab below
Changes
- Excess tarmacking removed around the airport
- Rwy20 start moved back onto threshold
- Parking now faces taxiway
- Parking labeled GA is for 7m wing radius, parking labled GA_SMALL is for 5m wing radius. SW parking is non-AI spawnable for starting with friends
Additions
- Medium GA parking for aircraft up to 14m wing radius
- 3D clutter where appropriate
- Night lighting
Fixes
- Taxi lines tidied up and centerlines enhanced where needed
- Runway length & width adjusted to published dimensions
- Runway markings proper (alternate precision, no threshold end arrows)
- Threshold extended to published length
- Approach lights removed
- Hold shorts properly positioned
- P4L changed to P2L & P2R slope lights added. Position & angles checked & set
- REIL set for both ends
- Cleaned up taxiway edge lighting to remove from aprons and field between runway and taxiways
- Proper taxiway assignments for signage
- Replaced large office-type autogen building near main tarmac with a more appropriate one
- Trees encroaching on runway and thresholds either removed or replaced with smaller trees
- Windsock properly placed and lit
- Watermasking of missing rivers & lakes, improved shorelines of larger lakes near airport, improved/added foliage in the traffic pattern area
Known Issues
- Precision markers in the center of the runway are custom aprons and as such may not match coloration of actual runway markings without use of faded markings from REX Airport Textures