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KLNA - Palm Beach County Park Airport (Lantana Airport)

The Palm Beach County Airpark Airport (A.K.A. the Lantana Airport) is located six miles south of West Palm Beach.  It was originally built in the 1940s for civil defense against Axis submarines patrolling along the Florida coast and was one of the original bases of...

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The Palm Beach County Airpark Airport (A.K.A. the Lantana Airport) is located six miles south of West Palm Beach.  It was originally built in the 1940s for civil defense against Axis submarines patrolling along the Florida coast and was one of the original bases of operation for the Civil Air Patrol, which is still operational from this base.

Today, it’s a popular field for flights to the Bahamas, the Caribbean, flight schools, and serves as an overflow for Palm Beach International Airport (KPBI).

This update is focused on making current and flight accurate version of the airport, which has gone though some significant changes in the past few years.  While it’s not currently a towered airport, I put considerable effort into making sure MSFS’s AI should work.  

Improvements:

  • Added the 3 missing helicopter pads.
  • Reduced tree heigh on approach to runways 10 and 4.
  • Corrected taxi names to match what is in use at the airport. Thanks to Stellar Aviation for helping get the correct names!  This data does not exist on any published charts.
  • Updated taxiway signs to match the airport.
  • Updated surpport lighting to approximate where it is located on the airport. I also added in some localized glow to simulate the normal light pollution  in the area.
  • Corrected the location of the beacon tower.
  • Rebuilt apron textures to match the airport.
  • Updated taxiway parking to reflect the recent changes at the airport.
  • Added hangars to approximate the airport’s layout.
  • Removed the existing windsocks and added the correct windsock location.  Unfortunately, this reduces the windsocks from 3 to 1 but it is accurate to the airport. It's mostly in the center so I find it easy to find. 
  • Removed excess tire marks from the runways since the airplane traffic at this airport comprises smaller airplanes.
  • Updated all PAPI lights to the correct type (2 light PAPI), location, glide path, and size.
    • 10/28 4.0 degrees
    • 16/34 3.5 degrees
    • 4/22 3.0 degrees
  • Updated a local VFR landmark, the Boynton Beach water tower, with a similar model included in the sim’s base scenery.
  • Cleaned up satellite ground artifacts.
  • No taxi lights or signs on the asphalt!
  • Reconstructed the airport entrance.
  • Added new car parking lot along the south perimeter.

All scenery objects are part of the base sim. So, at this time there are no custom hangars or buildings.

I would greatly appreciate feedback from anyone familiar with this airport or that finds any bugs/issues so that they may be corrected!  

Florida KLNA helicopter
Details
Compatibilidad
Sim Update 11
Categoría
Regional Airports
Lanzamiento inicial
November 29, 2022
Última actualización
2 month(s) ago — 1.1.1

Version

1.1.1

Tamaño del archivo

30.25 KB

Downloads

1,003

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Información del archivo

Suscriptores
19
Clasificación
5/5.0 — ¡Estupendo!
Status
Aún no se ha descargado
Descargas de hoy
0

Timeline

  • Actualizado a la versión 1.1.1

  • Actualizado a la versión 1.1.0

  • Actualizado a la versión 1.0.0

  • Actualizado a la versión 0.3.0

  • Actualizado a la versión 0.2.0

  • Initial File Release

¡Estupendo!
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© michail71 - All rights reserved. Se prohíbe cualquier reutilización o redistribución de este archivo sin el consentimiento previo por escrito del autor. Este mod de Flight Simulator 2020 fue creado por michail71 and shared in Scenery Enhancements » Regional Airports para Microsoft Flight Simulator.


9 Comentarios

Looks really good! This the local GA airport in my area and have driven past it many times, although I've never visited it in person. It's also the where the Goodyear blimp is based when it's in the area.

Terrific job! Layout looks great....Working in Blender myself which will just make the sim even better! Plans to up date all my airport over time....I agree with you about the SDK...getting better all the time but still a work in progress...I have some light points in my projects which creates some very nice night lighting effects...Keep up the good work!

Thank you for your effort. Much better than default. Still checking it out.


Roadmap
¡Estos artículos están actualmente en la lista y serán procesados pronto!
Backlog
Sugerencias, errores e ideas para el futuro.

  • Version 1.1.1 December 11, 2022

    Just a couple small cosmetic fixes

  • Version 1.1.0 December 11, 2022

    This update is primarily focused on fine-tuned adjustments. It may be the last one for a while unless anyone finds an issue.

    Straightened out and arranged taxi lines where needed.
    Cleaning up hold shorts paint lines
    Tweaks to aprons around helicopter pads
    Adjustments to fueling apron
    More lighting adjustments
    Added border fence along south side of airport.
    Adjustments to some parking spots to help AI get in/out.
    Updates to taxi signs.
    Adjustment of trees around the airport entrance. There is only so much I can do as the SDK insists on putting in too many palm trees.

  • Version 1.0.0 December 02, 2022

    I think this will be the final major release unless I develop some skills in Blender and decide to make accurate building models. I opted to not do perimeter fencing because the SDK doesn't have good support for this and the fences can cause excessive shimmering in VR.

    I would still like to make some improvements to the ambient night lighting, especially at the east end of parking. The lighting objects in the SDK either seem to be too bright or too dim without a good in-between.

    There is also a taxiway sign or too I'm not sure about. One is a noise abatement sign, but being a sim, make as much noise as you want. The airport was there first anyway :D

    Changes:
    Fixed issue with one of the hold shorts being reversed on the Bravo taxiway.

    Modified lighting in the parking area to be more realistic.

    Updated fueling area. I've only seen this from the road and aerial imagery, so it's somewhat of a guess.

    Added the new car parking lot along the south perimeter.

    Reduced tree high on approach to runway 4.

    Updated entrance to airport.

  • Version 0.3.0 November 30, 2022

    Adding missing edge lighting to runway 4 - 22

  • Version 0.2.0 November 29, 2022

    This update is to address a couple AI issues I noticed.

    Originally I didn't have the taxiway path for Alpha crossing 4 for favoring Charlie but I think it confused the AI system. I connected taxiway Alpha across runway 4. Please let me know if you notice any taxi ribbon issues.

    I adjusted some parking spaces that seemed to give the AI a hard time. The sim's AI is not good at handling tight spaces.

  • Lanzado November 29, 2022

    Se acaba de lanzar la primera versión de este archivo. ¡Bienvenido a bordo!

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