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Version 0.5.1b
Lanzamiento inicial June 20, 2021
Última actualización November 16, 2021
Tamaño del archivo 46.05 MB
Downloads 27,771
Status Aún no se ha descargado
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PuffinFlight

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Roadmap
¡Estos artículos están actualmente en la lista y serán procesados pronto!
Backlog
Sugerencias, errores e ideas para el futuro.

  • Version 0.5.1b November 16, 2021

    Optimized effects - this time for real
    Reworked exclusion system for better accuracy
    Fixed exclusions on photogrammetry
    Reworked detection of objects close to airports.
    Manually reviewed additional 4000 objects.
    Added Harris Nuclear Power Plant (USA)

  • Version 0.5.0b October 19, 2021

    SU6 compatibility
    Over 100 cooling towers! If you find missing ones report it on our Discord.
    M.A.G.S - Model Auto Generating System. Created to bring you a vast variety of cooling tower variants, based on manually reviewed data.
    Fixed bug in FAA data handling that ignored some objects.
    Fixed bug that caused excessive exclusions.
    Workaround for "jumping smoke" caused by a bug in the sim.
    New smoke placing algorithm.
    Added corrections gathered by users in Discord and comments @ flightsim.to (thank you!).
    Updated all data except construction sites.

  • Version 0.4.3b July 27, 2021

    Compatibility with Sim Update 5.
    Reworked smoke effect placement for better performance and trying to find a workaround for bugs by Asosbo ;)
    Tweaked smoke effects for better performance and visuals.
    Reworked antennas at JFK Space Centre.
    Reworked antennas at Sandia Peak, Albuquerque.
    Added corrections gathered by users in Discord (thank you!)
    Updated dish and radome data.
    Added collisions to few chimneys that had none.

  • Lanzado June 20, 2021

    Se acaba de lanzar la primera versión de este archivo. ¡Bienvenido a bordo!

Preguntas frecuentes

¿Preguntas? Encuentre su solución aquí.

Will this be compatible with xyz scenery?

Hard to tell. But it can be. My mod is more like autogen expansion, so authors of more local sceneries have to make their mods compatible. Unfortunately, I can't do that. But it's really easy.
The author just needs to add exclusion under his custom object and then you, as a user, need to make sure We Love VFR is higher on the list in the 'Content.xml' file. You'll find that file 2 directories above your community folder. This file tells the sim in which order it should load addons.

Mast/chimney/other object that I know is not there. Can you add it?

Most likely - yes. You can add it by yourself by editing OpenStreetMap. More detailed instructions are available at www.puffinflight.com, or report in on our discord
You can also leave me a comment with coordinates and some more details (if it's a mast or chimney try to find out how tall is it).

Why can’t I see obstacle lights from the distance? / Why there is a visible light but not on top of the antenna?

For now, MSFS SDK for lights is very limited. I can’t create a light that will have a source visible from a distance. On the other hand, I can’t remove those red, clearly visible lights that Asobo has put in place of antennas. As soon as they expand SDK, I’ll fix that.

Why do antennas look fuzzy from the distance?

That’s something in the sim graphics engine, that for now can’t be bypassed. Original sim objects act exactly the same. I try to prevent it a bit with LODs, but it won’t be perfect. Maybe the DX12 will fix it someday.

You said you use FAA data, but that mast is way off.

If you think FAA data is accurate think again. I've seen masts in FAA data that were demolished 10 years ago. I manually reviewed over 4000 objects and plan to do more, but with such an amount of data, it is impossible to check everything. If you have an object that should be corrected just give me coordinates, and what's wrong with it and I'll fix it.

I don't like smoke effects. Can I remove them?

Sure you can. Just download "no effects" version of this add-on,

Dependencias

These add-ons may be required or recommended to use.


Aquí está bastante vacío.

231 Comentarios
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btron

23 hour(s) ago / Agradecido por PuffinFlight

Hi

Is this possible to share your xml visual effects? I'm building some projects and I struggle a lot for the wind dir

Anyway, very very great mode for those like me enjoy VFR 😊

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Mick51

11 day(s) ago / Agradecido por PuffinFlight

Very nice. Thanks

Great addon, getting even better and better, version by version.

Thanks a lot for your support!

One question: does smoke move with the actual winddirection of the sim? So, if wind turns into another direction, would smoke also turn according to the actual local wind condition of the actual position?

Thanks for your hard work, impressive mod. I have a small complaint though, Chernobyl NPP in Ukraine has a lot of high pipes when IRL there's only 1 on reactor 4, and Duga radar station, it overlaps with Chernobyl exclusion zone by adding usual antenna towers beside modeled one

https://imgur.com/a/x3h9YTA

Great work. Any chance the antenna that's now awkwardly sticking out through Saint Joseph's Oratory in Montreal can be removed in the next version?

Fantastic, great work. Can't wait for region 1 update. Can't thank you enough for these superb addons.

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rafaelds

21 day(s) ago / Agradecido por PuffinFlight

My all-time favourite add-on! It's a must-have and a complete game changer (literally).

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darshonaut

22 day(s) ago / Agradecido por PuffinFlight

a must have addon, thank you very much for making it 😊

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C0SM0S

22 day(s) ago / Agradecido por PuffinFlight

Even more amazing with your cooling towers upgrades. Just as accurate & perfect as the rest of your work. If only you could apply it backwards to a few Hollywood movies made from the 1960's onward. So many movies were set in the 1930s but had nuclear reactor coolers present all over Europe. Well not here in our MSFS, not with your VFR upgrades to guide us. Thanks so much for your continued amazing work.

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nullcharacter

22 day(s) ago / Agradecido por PuffinFlight

This is an awesome add-on. It really is nice to see an obstruction on a sectional chart and be able to match it to the real thing out the window during a VFR flight. Your hard work is much appreciated.

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moun

22 day(s) ago / Agradecido por PuffinFlight

Thank you so much for doing this. Wonderful.

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edpatino

22 day(s) ago / Agradecido por PuffinFlight

Thanks so much for this. A must have for VFR flights!

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alenkacz

25 day(s) ago / Agradecido por PuffinFlight

Thank You! Amazing work, adds so much to VFR flying. The only way to improve this would be lights on the antennas.

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bobididou

27 day(s) ago / Agradecido por PuffinFlight

Thanks a lot sir very appreciated😊)

Is there a way to remove the mod assets at Pillar Point, CA. They conflict with MP Scenery's Half Moon Bay Airport. Thanks!

I like this! A suggestion. Smoke. That adds a lot to the immersion. Good job at chimneys and such! Hope you can add this to all packs. One thing. When I think about Manhattan for example, I normally see a lot of small smoke stacks coming from the roof tops of different buildings. How about adding that to major cities? In NY it would give that extra tough that really sells the immersion. Just an idea! 😊

I really love your two mods, it's fantastic looking objects and really make the scenery a step further in realism. I read in the docs that each object is placed at the real place but in Quebec city CYQB there is a tall antenna in the middle of downtown as for real I can't see one on the real city pictures.

André

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j3ff

1 month(s) ago / Agradecido por PuffinFlight

This is just what I've been looking for to increase more realism in the sim. Thank you for a fantastic addon!

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chansen

1 month(s) ago / Agradecido por PuffinFlight

Great add-on make everything even more real !

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MOTO45

1 month(s) ago / Agradecido por PuffinFlight

Amazing job and really made my VFR experience that much better!



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Este mod de Flight Simulator 2020 fue creado por PuffinFlight and shared in Scenery Enhancements » Regional Bundles para Microsoft Flight Simulator.

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